My journey started as a modder. At around 14 I had my first modding experience designing and developing dungeons for an MMO private server. Having the ultimate creative freedom to create layouts, place NPCs and design encounter rooms for boss fights led me to dig deeper into creating content for other games.
Searching for other level editors, I ended up finding gems like the Warcraft 3 World Editor and Counter Strike 1.6 Hammer. Diving into modding and game mastering for Arma 3 years later, with over 3000 hours of designing realistic, military simulation PvE experiences, focusing on urban environments, airfields and military bases (level design, scripting triggers and game mastering live).
Later on studying Game Design at a local university and being in the same room with a group of like-minded people, we ended up working on some awesome games together, paving my way into the industry and reinforcing my interest in level design.
In my free time I enjoy singleplayer narrative games like Horizon Zero Dawn, Jedi: Survivor, Death Stranding, Ghost of Tsushima and Control. Also playing multiplayer games like ARC Raiders, Ready or Not, Gray Zone Warfare, Rainbow Six Siege, Valorant and League of Legends with friends.
On top of that I consume tons of sci-fi content whenever I can, seeking inspiration from books, movies and architecture. Some of my recent favorites include Dune, The Will of The Many, The Dark Forest and Alien Clay.



